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 Namibe Province


Architecture-Aware Generalization Bounds for Temporal Networks: Theory and Fair Comparison Methodology

Gahtan, Barak, Bronstein, Alex M.

arXiv.org Artificial Intelligence

Deep temporal architectures such as TCNs achieve strong predictive performance on sequential data, yet theoretical understanding of their generalization remains limited. We address this gap through three contributions: introducing an evaluation methodology for temporal models, revealing surprising empirical phenomena about temporal dependence, and the first architecture-aware theoretical framework for dependent sequences. Fair-Comparison Methodology. We introduce evaluation protocols that fix effective sample size $N_{\text{eff}}$ to isolate temporal structure effects from information content. Empirical Findings. Applying this method reveals that under $N_{\text{eff}} = 2000$, strongly dependent sequences ($ρ= 0.8$) exhibit approx' $76\%$ smaller generalization gaps than weakly dependent ones ($ρ= 0.2$), challenging the conventional view that dependence universally impedes learning. However, observed convergence rates ($N_{\text{eff}}^{-1.21}$ to $N_{\text{eff}}^{-0.89}$) significantly exceed theoretical worst-case predictions ($N^{-0.5}$), revealing that temporal architectures exploit problem structure in ways current theory does not capture. Lastly, we develop the first architecture-aware generalization bounds for deep temporal models on exponentially $β$-mixing sequences. By embedding Golowich et al.'s i.i.d. class bound within a novel blocking scheme that partitions $N$ samples into approx' $B \approx N/\log N$ quasi-independent blocks, we establish polynomial sample complexity under convex Lipschitz losses. The framework achieves $\sqrt{D}$ depth scaling alongside the product of layer-wise norms $R = \prod_{\ell=1}^{D} M^{(\ell)}$, avoiding exponential dependence. While these bounds are conservative, they prove learnability and identify architectural scaling laws, providing worst-case baselines that highlight where future theory must improve.


HAWAII: Hierarchical Visual Knowledge Transfer for Efficient Vision-Language Models

Wang, Yimu, Azadani, Mozhgan Nasr, Sedwards, Sean, Czarnecki, Krzysztof

arXiv.org Artificial Intelligence

Improving the visual understanding ability of vision-language models (VLMs) is crucial for enhancing their performance across various tasks. While using multiple pretrained visual experts has shown great promise, it often incurs significant computational costs during training and inference. To address this challenge, we propose HAWAII, a novel framework that distills knowledge from multiple visual experts into a single vision encoder, enabling it to inherit the complementary strengths of several experts with minimal computational overhead. To mitigate conflicts among different teachers and switch between different teacher-specific knowledge, instead of using a fixed set of adapters for multiple teachers, we propose to use teacher-specific Low-Rank Adaptation (LoRA) adapters with a corresponding router. Each adapter is aligned with a specific teacher, avoiding noisy guidance during distillation. To enable efficient knowledge distillation, we propose fine-grained and coarse-grained distillation. At the fine-grained level, token importance scores are employed to emphasize the most informative tokens from each teacher adaptively. At the coarse-grained level, we summarize the knowledge from multiple teachers and transfer it to the student using a set of general-knowledge LoRA adapters with a router. Extensive experiments on various vision-language tasks demonstrate the superiority of HAWAII compared to popular open-source VLMs. The code is available at https://github.com/yimuwangcs/wise-hawaii.



TacEleven: generative tactic discovery for football open play

Zhao, Siyao, Ma, Hao, Pu, Zhiqiang, Huang, Jingjing, Pan, Yi, Wang, Shijie, Ming, Zhi

arXiv.org Artificial Intelligence

Creating offensive advantages during open play is fundamental to football success. However, due to the highly dynamic and long-sequence nature of open play, the potential tactic space grows exponentially as the sequence progresses, making automated tactic discovery extremely challenging. To address this, we propose TacEleven, a generative framework for football open-play tactic discovery developed in close collaboration with domain experts from AJ Auxerre, designed to assist coaches and analysts in tactical decision-making. TacEleven consists of two core components: a language-controlled tactical generator that produces diverse tactical proposals, and a multimodal large language model-based tactical critic that selects the optimal proposal aligned with a high-level stylistic tactical instruction. The two components enables rapid exploration of tactical proposals and discovery of alternative open-play offensive tactics. We evaluate TacEleven across three tasks with progressive tactical complexity: counterfactual exploration, single-step discovery, and multi-step discovery, through both quantitative metrics and a questionnaire-based qualitative assessment. The results show that the TacEleven-discovered tactics exhibit strong realism and tactical creativity, with 52.50% of the multi-step tactical alternatives rated adoptable in real-world elite football scenarios, highlighting the framework's ability to rapidly generate numerous high-quality tactics for complex long-sequence open-play situations. TacEleven demonstrates the potential of creatively leveraging domain data and generative models to advance tactical analysis in sports.


M, Toolchain and Language for Reusable Model Compilation

Trinh, Hiep Hong, Ciccozzi, Federico, Masud, Abu Naser, Sirjani, Marjan, Sjödin, Mikael

arXiv.org Artificial Intelligence

Complex software-driven systems often interleave distributed, concurrent computation processes with physical interactions with the environment. Developing these systems more efficiently and safely can be achieved by employing actionable, software-based models. From a high-level system model, engineers often need to derive multiple specialized models for different purposes, including simulation, deployment, and formal verification. Each of these target models usually rely on its own formalism, specification language, and execution platform. Traditionally, a compiler analyzes a program written in a programming language and generates executable code. In contrast, a model compiler processes a source model written in a modeling language and should ideally support the generation of multiple heterogeneous targets. However, most existing modeling languages are designed with a narrow focus, typically targeting only simulation or implementation. Multi-target compilation, when not considered during the language's early design, becomes significantly harder to achieve. In this paper, we introduce our initiative: a toolchain and modeling language called M, designed to support system modeling and multi-target compilation for model-driven engineering of complex, concurrent, and time-aware systems. M is a textual, grammar-driven language based on the actor model and extended with discrete-event scheduling semantics. It provides constructs for modeling system entities, message-based interactions, and time- or state-triggered reactions. From such models, M enables the systematic generation of diverse target artifacts while preserving semantic conformance to the original model. Moreover, M can serve as a middle language to which other modeling languages may anchor, thereby allowing them to benefit from its compilation framework.


LiteAttention: A Temporal Sparse Attention for Diffusion Transformers

Shmilovich, Dor, Wu, Tony, Dahan, Aviad, Domb, Yuval

arXiv.org Artificial Intelligence

Diffusion Transformers, particularly for video generation, achieve remarkable quality but suffer from quadratic attention complexity, leading to prohibitive latency. Existing acceleration methods face a fundamental trade-off: dynamically estimating sparse attention patterns at each denoising step incurs high computational overhead and estimation errors, while static sparsity patterns remain fixed and often suboptimal throughout denoising. We identify a key structural property of diffusion attention, namely, its sparsity patterns exhibit strong temporal coherence across denoising steps. Tiles deemed non-essential at step $t$ typically remain so at step $t+δ$. Leveraging this observation, we introduce LiteAttention, a method that exploits temporal coherence to enable evolutionary computation skips across the denoising sequence. By marking non-essential tiles early and propagating skip decisions forward, LiteAttention eliminates redundant attention computations without repeated profiling overheads, combining the adaptivity of dynamic methods with the efficiency of static ones. We implement a highly optimized LiteAttention kernel on top of FlashAttention and demonstrate substantial speedups on production video diffusion models, with no degradation in quality. The code and implementation details will be publicly released.


MLR-Bench: Evaluating AI Agents on Open-Ended Machine Learning Research

Chen, Hui, Xiong, Miao, Lu, Yujie, Han, Wei, Deng, Ailin, He, Yufei, Wu, Jiaying, Li, Yibo, Liu, Yue, Hooi, Bryan

arXiv.org Artificial Intelligence

Recent advancements in AI agents have demonstrated their growing potential to drive and support scientific discovery. In this work, we introduce MLR-Bench, a comprehensive benchmark for evaluating AI agents on open-ended machine learning research. MLR-Bench includes three key components: (1) 201 research tasks sourced from NeurIPS, ICLR, and ICML workshops covering diverse ML topics; (2) MLR-Judge, an automated evaluation framework combining LLM-based reviewers with carefully designed review rubrics to assess research quality; and (3) MLR-Agent, a modular agent scaffold capable of completing research tasks through four stages: idea generation, proposal formulation, experimentation, and paper writing. Our framework supports both stepwise assessment across these distinct research stages, and end-to-end evaluation of the final research paper. We then use MLR-Bench to evaluate six frontier LLMs and an advanced coding agent, finding that while LLMs are effective at generating coherent ideas and well-structured papers, current coding agents frequently (e.g., in 80% of the cases) produce fabricated or invalidated experimental results--posing a major barrier to scientific reliability. We validate MLR-Judge through human evaluation, showing high agreement with expert reviewers, supporting its potential as a scalable tool for research evaluation. We open-source MLR-Bench to help the community benchmark, diagnose, and improve AI research agents toward trustworthy and transparent scientific discovery.


BridgeVLA: Input-Output Alignment for Efficient 3D Manipulation Learning with Vision-Language Models

Li, Peiyan, Chen, Yixiang, Wu, Hongtao, Ma, Xiao, Wu, Xiangnan, Huang, Yan, Wang, Liang, Kong, Tao, Tan, Tieniu

arXiv.org Artificial Intelligence

Recently, leveraging pre-trained vision-language models (VLMs) for building vision-language-action (VLA) models has emerged as a promising approach to effective robot manipulation learning. However, only few methods incorporate 3D signals into VLMs for action prediction, and they do not fully leverage the spatial structure inherent in 3D data, leading to low sample efficiency. In this paper, we introduce BridgeVLA, a novel 3D VLA model that (1) projects 3D inputs to multiple 2D images, ensuring input alignment with the VLM backbone, and (2) utilizes 2D heatmaps for action prediction, unifying the input and output spaces within a consistent 2D image space. In addition, we propose a scalable pre-training method that equips the VLM backbone with the capability to predict 2D heatmaps before downstream policy learning. Extensive experiments show the proposed method is able to learn 3D manipulation efficiently and effectively. BridgeVLA outperforms state-of-the-art baseline methods across three simulation benchmarks. In RLBench, it improves the average success rate from 81.4% to 88.2%. In COLOSSEUM, it demonstrates significantly better performance in challenging generalization settings, boosting the average success rate from 56.7% to 64.0%. In GemBench, it surpasses all the comparing baseline methods in terms of average success rate. In real-robot experiments, BridgeVLA outperforms a state-of-the-art baseline method by 32% on average. It generalizes robustly in multiple out-of-distribution settings, including visual disturbances and unseen instructions. Remarkably, it is able to achieve a success rate of 96.8% on 10+ tasks with only 3 trajectories per task, highlighting its extraordinary sample efficiency. Project Website:https://bridgevla.github.io/